HUDPlus 1Main
7d2d Version 2 - v5.2.0


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README TABLE OF CONTENTS
1. About Author
2. Mod Philosophy
3. Installation and Removal Notes
4. Features
5. Change Log


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1.  ABOUT AUTHOR
	-My name is AuroraGiggleFairy (AGF), previously known as RilesPlus
	-Started playing 7d2d during Alpha 8
	-Started attempting to mod in Alpha 17
	-First published a mod during Alpha 18
	-Where to find:
		https://discord.gg/Vm5eyW6N4r
		https://auroragigglefairy.github.io/
		https://www.twitch.tv/AuroraGiggleFairy
		https://7daystodiemods.com/
		https://www.nexusmods.com/7daystodie

		
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2.  MOD PHILOSOPHY
	-Preferably easy installation and use!
	-Goal: Enhance Vanilla Gameplay!
	-Feedback and Testing is Beneficial!
	-Detailed Notes for Individual Preference and Mod Learning!
	-Full Language Support (best I can.)
		
	"The best mods rely on community involvement."


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3.  INSTALLATION and REMOVAL NOTES
	*First, if you run into any conflicts, you may contact AuroraGiggleFairy via discord: https://discord.gg/Vm5eyW6N4r
		-All questions welcome from newcombers to seasoned 7d2d people.

	-This is a server-side mod, meaning this mod can be installed on JUST the server and will work automatically for joining players.
	-Works with EAC on or off.
	-All 13 languages supported
	-HUDPlus-1Main is SAFE to install on new or existing games.
	-HUDPlus-1Main is SAFE to remove from an existing game.


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4.  FEATURES

	-Compact and readable display of health, stamina, food, water, level, xp, elevation, and temperature.
	-Lockable slots have easy visuals.
	-Wider and accurate compass with a center mark.
	-Lowered toolbelt for backpack mod compatibility and added slot numbers.
	-Improved readability of the chat output when sending and receiving messages.
	-Map information moved to its own section next to the map with labels.
		-Added in Map information Outdoor Temperature
		-Used the Coat icon to represent Feels Like Temp
		-Used the temperature icon for Outdoor Temp
	-Crafting and burning times adjusted for easier viewing.
	-Date, Time and Skulls displayed on all menus.
	-Viewing quest selections made easier with improved background, color, and poi_names.
	-Simple color coordination of interactive blocks or npcs.
	-5 crafting slots positioned evenly.
	-Read schematics / magazines / books have read book icon of slight transparency and green
	
	-Now checks from a server point of view if someone has the client side installed, they get those benefits as well.
	
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5.  CHANGELOG
v5.2.0
-Updated to allow working with 7d2d version 2.5. (Still works with versions 2.0 through 2.4)

v5.1.0
-Updated method of checking if someone has the "enhanced patch" installed or not.
-The coding changes of the enhanced patch at now within this file's code.
-When showing the amounts of food or water, also shows the max amount to be considered full.
-Removed the excess files in early attempt at utilizing the new conditional system.
-Finally removed the stats that display while on the death screen.
-The location/skulls in the menus, its background was light grey instead of dark.

v5.0.2
-Added conditional for my new backpack option.

v5.0.1
-Left out a conditional format associated with storages and my backpacks conflicting. Now fixed.

v5.0.0
-Localization fixes
-Updated to utilize conditional formatting (big deal!).
-Updated to account for version 2.2 regardless if you are using 2.2 or 2.1.
-Significant simplification and re-orginization of Main Hud, addons and options.
-Purple Book is now standalone along with several other features in their own modlets.
-Default keeps the POI Entered popup. (There is now an optional remove modlet)
-Default keeps the written weather alert. (There is now an optional remove modlet)

v4.1.2
-Added the new/missing stage loot cap icon under the location markers.
-Fixed that chat input section when your message is more than one line to maintain the background.
-Lots of visual errors and missplaced backgrounds/borders in purple book, even some things that were 1 pixel off.....
-Updated the text about what to click to zoom in, for the magazines and armors.
-When zoomed into magazines, the ones that are finished now maintain the green background when completed.
-Under Armors, updated the sneak effectiveness numbers as they were buffed in v2.0.
-Updated the descriptions of some of the armors.
-Added more details in zoomed armors that are needed, like what are "fitness" items.
-Quest selection window, wasn't tall enough.... fixed.

v4.1.1
-Renamed a bit hopefully for better understanding the difference between one with or without purple book.

v4.1.0
-Updated for V2!
-Had to rework aspects of purple book due to more stable "button" system.
-Fixed an error since the inception of Purple Book, lol.
-Purple book's "zoom in feature" are now buttons in a header to easily swap between them.


v4.0.0
-Found missing translations
-Completed the Zooming in features For crafting list and armors. (along with adapting my mods that effect these.)
-Lots of corrections and cleaning up of both UI of the purple book AND in the xml code.
-Edited parts of code to be display changes to checklist made by any updated AGF mods.


v3.5.0
-centered a few things that I can't believe weren't centered long ago!!!
-Added under the purple book's tab, a row showing the completed books series for easier finding the cursor's spot for tooltip
-Updated information in the purple book's header to encourgae using cursor hover OR clicking to zoom where apprioriate

v3.4.0
-Made some minor adjustments to a few things
-Made some of the hard edges of my sections with a squared background have curved corners
-Changed the Elevation Icon
-Other changes are related to compatibility with additional HUD options
-A zoom in feature of the Armor's Tab!!!

v3.3.4
-Fixed the buff pop up section, where other languages it would go over the icon. (Just Vanilla Code, now updated to changes fun pimps made)

v3.3.3
-Under the crafting checklist, workstation section background goes green when maxed out, appropriately.
(Thanks Snakie)

v3.3.2
-Organized the code for the checklist (purple book)
-On the Armors Tab, I rearranged armor types of light, medium, and heavy in alphabetical order
-Added specific names to specific entries of checklists so that Master Tool will be compatible

v3.3.1
-Added some naming scheme for crafting list, to make compatible with other VP mods of mine.

V3.3.0
-Updated for V1.1.
-Stealth is updated
-Rogue and Assassin outfit's sneak effectiveness updated on Armor Tab
-Electrical magazine crafting unlocks updated on Crafting Tab

v3.2.2
-Correct Localization issues where a few were placed in a different mod of mine... *facepalm* LOL!

v3.2.1
-Fixed an error that would occur when you have more than 3 shared waypoints in your shared list.

v3.2.0
-Crafting Checklist now visually indicates where you are with crafting levels.

v3.1.1
-Finished the armor page
-corrected some checklist checking, thought it wasn't running up performance. I had put the wrong value in, now fixed!

v3.1.0
-Modified the altIconType color for read books to be green with slight transparency.

v3.0.0
-Added a "purple book" icon to show magazines on one page
	-books on one page
	-unlocks on one page
	-and armor details

v2.1.0
-updated for V1.0(b325)
-Lockable slots system updated with easier visuals
-Added another dew collector interaction prompt I missed.

v2.0.3
-fixed the remaining interaction prompts for dew collectors
-added one I missed

v2.0.2
-fixed the show time twitch integration thingy.

v2.0.1
-Added the missing interaction prompts for dew collectors... But in beta, not all languages are present.

V2.0.0
-Updated for 7d2d Version 1.0
-Instead of making a separate addon, placing the skulls/location as part of the compass area.
-Added the "sprinting" notification
-Keeping the vanilla location/skulls box in place

V1.9.3
-Added the date and time while speaking with a trader.

v1.9.2
-The word "level" no longer disappears permanently when using the F7 key.
-In the menu display of skulls, if it was only biome skulls, they were tiny. Now they are the right size.
-Started tracking changes




	
